//declare mouse object radius
float r;
//declare collider object variables
float bX, bY, bR;
void setup() {
size(500, 500);
textAlign(CENTER);
//initialize variables
r = 50;
bX = width/2;
bY = height/2;
bR = 100;
}
void draw() {
background(0);
//draw mouse object
ellipse(mouseX, mouseY, 2*r, 2*r);
//draw collider object
ellipse(bX, bY, 2*bR, 2*bR);
//check if distance between the objects is less than the sum of their radii
if (dist(mouseX, mouseY, bX, bY) < r + bR) {
fill(255);
text("My circles are touching!", width/2, height/2);
fill(255, 0, 0);
} else {
fill(255);
}
}