//declare variables for object and box
float x, y, w, xSpeed, ySpeed;
float bX, bY, bW;
//initialize variables
void setup() {
size(500, 500);
x = 50;
y = 0;
w = 10;
xSpeed = 2;
ySpeed = 2;
bX = width/2-100;
bY = height/2-100;
bW = 200;
}
void draw() {
background(0);
noStroke();
//increment x and y of moving object
x+=xSpeed;
y+=ySpeed;
//draw object and box
fill(255);
rect(bX, bY, bW, bW);
fill(255, 0, 0);
rect(x, y, w, w);
//reverse direction of object at boundaries of screen
if (x > width-w || x < 0) {
xSpeed = xSpeed * -1;
}
if (y > height-w || y < 0) {
ySpeed *= -1;
}
//check to see if object is inside boundaries of box
if (x > bX && x+w < bX+bW && y > bY && y < bY + bW) {
textAlign(CENTER);
text("Inside the Box!", width/2, height/2);
}
}