Game state
You can use states to give structure to your video game.
//
// game_state.pde
//
int gameState = 0;
int x = 100;
int y = 100;
void setup()
{
size(400, 400);
textAlign(CENTER);
}
void drawStart()
{
fill(255);
text("Awesome Video Game", 200, 200);
text("Click to continue", 200, 300);
}
void drawGame()
{
fill(255);
text("Use arrow keys to move", 200, 25);
rect(300, 300, 100, 100);
fill(0);
text("Goal", 350, 350);
fill(0, 255, 0);
ellipse(x, y, 100, 100);
}
void drawEnd()
{
fill(255);
text("GAME OVER", 200, 200);
text("Click to play again!", 200, 300);
}
void draw()
{
background(0);
if (gameState == 0)
drawStart();
else if (gameState == 1)
drawGame();
else if (gameState == 2)
drawEnd();
}
void mousePressed()
{
if (gameState == 0)
gameState = 1;
else if (gameState == 2)
{
gameState = 0;
x = 100;
y = 100;
}
}
void keyPressed()
{
if (keyCode == RIGHT)
x += 25;
else if (keyCode == LEFT)
x -= 25;
else if (keyCode == DOWN)
y += 25;
else if (keyCode == UP)
y -= 25;
if (dist(x, y, 350, 350) < 50)
gameState = 2;
}